Posts

  • DEVBLOG #3

    Recently, I’ve been working on adding pathfinding and non-player characters to my text engine. As you can see in the previous two vine posts, rough implementations of these features are now in place. The player can now type commands like “go to RoomA” or “walk to RoomH” to...

  • DEVBLOG #2

    The past couple of weeks I’ve been programming a game engine and editor for my continuous interactive fiction prototype. The engine simultaneously displays the game state in two dimensions in a window with OpenGL and accepts input and displays output text on the command line. The final game...

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